flash intro

26 April, 2024, 11:54 am

 
Menu
Home
News
Members
Warpage
Interne site (for members)

Dimension X

www.dimensionx.be :: Clan Dimension X :: fragging since 1997 :: Belgian members only :: #dx (irc.quakenet.org)

(#dx random quote) <dx-sh> During a match it is not allowed to use messagemode 1 (public-chat, public messages)! <dx-sh> lol, hen pakken op dieje regel bij den eerste smiley <dx-sh> gl & hf <-- default!

Dimension X warreport (by Shogun)
prev

DX vs DV

next

Monday, 12 February 2001

Game : Q3CTF  
Opponent : Die Victorium  
Maps : MAPEL4NOBFG, Q3WCTF1  
 Players : Shogun, 2slow4u, Morf, Softie, FragNeger, M@trix  
Competition : Barrysworld Quake 3 CTF League  

Introduction :
The first time we played this war we won in mapel4 with 12-2 and we lost in q3wctf1 with 0-1, but there have been some strange things about this war. I asked the admin if we could have a replay and this was the answer :

"Sorry for the delay in getting back to you. I have a new job and one of the reasons I stepped down from the CTF league was due to the fact I just dont get the time during the week any more.


I have watched the demo you linked and can see what your query is about. While you get no direct hits on the player in question, they should have been close enough to cause major quad splash damage.

The problem may have been caused by an effect i'm sure is getting worse in Q3. That being that a player is just not where the prediction thinks they are. This is further backed up by the lack of 'hit' beeps which are, as far
as i know, server side not client. So perhaps the next question is why was the prediction bad?

I have played in one TDM game where one of the enemy was on a bad cable modem connect from sweden. His PL was awful and he made it worse by insisting on running all the net settings (rate etc) flat out. The result was that it was nearly impossible to hit him. Short of waiting for him to
back into a corner, he was never where any client showed him. This was an extreme case as it was plain he was lagging. However, I have playin in other games (usually with European mainland teams) where I have made 4-5
spot on RL hits on a player and nothing happens.

The only real question was this effect accidental or some sort of cheat. I have noticed that in other games (CS 'the cheaters game' :) that people have developed scripts to alter their net settings in game to fool the
prediction. I have never actually seen this in Q3 but one must presume its possible as the CPL rules etc outlaw changing of net settings in-game. When i'm adming BWCTF games I tend to check layers net settings at start and then randomly check during the game. So far I have never found anyone
altering settings in game.

I understand your concern, and thanks for bothering to email etc. I think we must put this one down as unidentified, but I will ensure we keep a close look out for anything like this from that team in the furture.

FT"


Ok, replay then : dV seemed to be a lot stronger in these games. If they would 've won a game against us and at least tied another game they would stay in div3b and avoid relegation. Clan ABC, who could 've been the victims of this, can sleep on both ears now, but I still think that dV hired players from other clans, for example I saw a MEX (div2 clan) player entering the game. However; we don't have a clue who really played and it still made no difference after all, hehe :)

screenshot map 1

MAP 1 : DX   5 - 3    DV MAPEL4NOBFG

We played good, we had double kills of them, but still they had the better teamplay. I could capture 3 times quickly, but our defense couldn't keep zero and was acting imho rather badly (Daggie we need you :p), and with 4-3 (2slow4u also capped once) both flags were away and I got their flag (around 7:00). My struggle for life lasted until around 18:00 !!! My teammates were just unable to kill the enemy flag carier for whatever reason that was. 2slow4u and FragNeger made good use of the powerups that's all I can say about it. Finally the flag was returned (oef !!) and in the last minuts I stayed in defense to ensure our mapvictory. Lots of "putains" by the dV players :)

screenshot map 2

MAP 2 : DX   2 - 3    DV Q3WCTF1

They deserved to win this map, they had slightly more kills than we so 2-3 is a rather normal outcome. We could still have won, but our defense played a VERY bad first half, and I just played a rather unlucky game (ok : I sucked). Last capture of dV : me, M@trix and Morpheus with 3 in our base, one enemy enters the base, grabs our flag and still gets away with it... That's why we lost...

I still saw some weird things in these games, for example the first match I grab the quad when it spawns and it only lasts 18 seconds instead of the normal 30, still able to make the capture (hehe) :). What I really know after these matches is that I'm not looking forward to play dV again...


Man of the match : 2slow4u
Final result : DX   7 - 6   DV | teams are tied on maps



Site design © by Shogun, 1997 - 2003.
No part of this site may be used without the express written permission of the author.
Dimension X is proud to be a Belgian clan!

Nedstat Info         nedstat





 
Random Image
random image
 
Latest QL wars
   DX vs KoW uk  10-8
   DX vs iTrL pl  4-12
   DX vs -FFA- eu  5-6
   DX vs HSC pl  4-9
   DX vs [nsi] eu  6-2
   DX vs z1s uk  1-9
   DX vs s1lly eu  4-9
   DX vs IBM se  5-15
 
Latest Q3 wars
   DX vs grex ru  12-3
   DX vs -?- eu  8-0
   DX vs ddly lt  21-0
   DX vs CZE cz  31-1
   DX vs CZE cz  3-6
   DX vs ddly lt  11-2
   DX vs 303 pl  4-11
   DX vs ddly lt  8-1
 
Latest Q4 wars
   DX vs ++ si  2-28
   DX vs wc se  0-82
   DX vs IQ4 uk  5-14
   DX vs M fr  8-33
   DX vs BIG se  2-27
   DX vs TQA no  17-18
   DX vs Team-4 uk  1-51
   DX vs LGX at  28-5
 
Scheduled wars

QL Team




Q3 Team

1
3
4
5
20
34
43


Q4 Team

1
4
5
20
34

 
Credits to

Frag-o-matic
Clanbase
Jolt

 
 

Processing time : 43.54 ms